Porphyry Nodes
There are somethings I really don't like about Magic, and cards that do stuff without targeting really bother me. (And by that I mean cards that seem like they should target but don't.) I don't like how this gets around protection abilities and shroud; it seems like it is so backwards.
Does that bother you at all?
This is about my thoughts on new sets, tournaments, etc. Everything going on in my head about Magic will be put here.
Monday, February 28, 2011
Friday, February 25, 2011
Mistform Sliver
I'm going to compare this card to the changelings of Lorwyn block. There were a bunch of "mistform" creatures in the Onslaught block that became a creature type instead of already being them.
Changelings are what the mistform creatures wanted to be because they added creature type accessibility to all colors instead of just blue. In addition, since the mistform creatures could only be one type at a time and was a discretion of the controller, there was a lot less interactivity.
Mistform Silver is unique among the mistform creatures because it is the only one that retains its original creatures types while gaining a new one. Obviously, this is so that it doesn't stop giving itself its ability. (If you made it a cleric and it didn't have that addendum, it would be a Creature - Cleric instead of a Creature - Cleric Illusion Sliver.) I understand the change, but part of me also feels like it functions so differently from the rest of the mistforms that it could result in a lot of confusion.
I'm going to compare this card to the changelings of Lorwyn block. There were a bunch of "mistform" creatures in the Onslaught block that became a creature type instead of already being them.
Changelings are what the mistform creatures wanted to be because they added creature type accessibility to all colors instead of just blue. In addition, since the mistform creatures could only be one type at a time and was a discretion of the controller, there was a lot less interactivity.
Mistform Silver is unique among the mistform creatures because it is the only one that retains its original creatures types while gaining a new one. Obviously, this is so that it doesn't stop giving itself its ability. (If you made it a cleric and it didn't have that addendum, it would be a Creature - Cleric instead of a Creature - Cleric Illusion Sliver.) I understand the change, but part of me also feels like it functions so differently from the rest of the mistforms that it could result in a lot of confusion.
Thursday, February 24, 2011
Random Card of the Day 2
Rod of Ruin
Rod of Ruin is a good limited card. I feel that its mana cost and activated ability are both reasonably price.
Part of me wonders how much an pinging artifact would need to cost to be playable in Standard. Cunning Sparkmage saw standard play, but that may have been just because its combination with a certain equipment.
I'm thinking maybe 2 and 2 might make it constructed playable, but I don't know if that is still too weak or too powerful.
What this card does bring into light is what artifacts allow colors to do. Rod of Ruin is obviously a "red" card, but it can go into any deck. It is very similar to Flame Javelin in that any color can get access to almost anything at the right price of mana.
But only if that mana is colorless.
Rod of Ruin is a good limited card. I feel that its mana cost and activated ability are both reasonably price.
Part of me wonders how much an pinging artifact would need to cost to be playable in Standard. Cunning Sparkmage saw standard play, but that may have been just because its combination with a certain equipment.
I'm thinking maybe 2 and 2 might make it constructed playable, but I don't know if that is still too weak or too powerful.
What this card does bring into light is what artifacts allow colors to do. Rod of Ruin is obviously a "red" card, but it can go into any deck. It is very similar to Flame Javelin in that any color can get access to almost anything at the right price of mana.
But only if that mana is colorless.
Wednesday, February 23, 2011
Random Card of the Day 1
Following was Aaron Forsythe does on Twitter with his random card of the day, I'd figure I'd do the same.
Urza's Tower
This, along with Urza's Power-Plant and Urza's Mine make up the Urzatron.
What I find interesting about this "cycle" is how the Tower is the only one that produces three mana. Why does only one produce more than the others? It seems like an interesting choice to have one significantly more powerful than all of the others.
I really enjoy all three of these cards because it really seems like the "referential" part of them is not forced. It seems like you would need all three of these cards to get a great effect. It's where the mechanics and flavor interact really favorably.
One final note about this card is how it was used in Masters Edition 4 which was just released on Magic Online. Instead of a basic land being the 15th card in a pack, it was one of the Urzatron. This creates such an interesting dynamic in the packs because now the cards actually matter in limited since you are able to reliably get multiples of all three. It also makes the 15th card relevant and not just another land.
I'm hoping that it is something that might possibly be used in the future.
Urza's Tower
This, along with Urza's Power-Plant and Urza's Mine make up the Urzatron.
What I find interesting about this "cycle" is how the Tower is the only one that produces three mana. Why does only one produce more than the others? It seems like an interesting choice to have one significantly more powerful than all of the others.
I really enjoy all three of these cards because it really seems like the "referential" part of them is not forced. It seems like you would need all three of these cards to get a great effect. It's where the mechanics and flavor interact really favorably.
One final note about this card is how it was used in Masters Edition 4 which was just released on Magic Online. Instead of a basic land being the 15th card in a pack, it was one of the Urzatron. This creates such an interesting dynamic in the packs because now the cards actually matter in limited since you are able to reliably get multiples of all three. It also makes the 15th card relevant and not just another land.
I'm hoping that it is something that might possibly be used in the future.
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